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Objective |
User-Interface, Graphic Design, Web Design, Illustration, and/or Animation position. |
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Experience |
6+ Collective years experience in the fields of graphic art, visual and communicative entertainment. |
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User-Interface Artist |
Aspyr Media, Inc. |
3/2008 - Current |
Responsible for design and conceptualization of original IP development projects. Primary duties revolve around UI and main software flow in addition to design and production of user interface, heads-up display, and iconography. This includes daily production and implementation of 2D sprite animation, 3d modeling and texturing, palette editing, and palette management. Extended responsiblities include training staff on the creation of Nintendo DS 2D and 3D assets. |
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Current Projects: FutureU (Nintendo DS), Unnanounced Prototype (Nintendo DS) |
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User-Interface Artist |
Contract: Amaze Entertainment / Renegade Kid |
5/2007 - 4/2008 |
Design and production of user interface, heads-up display, in-game iconography, front end navigation, and layout using various professional art applications and proprietary scripting. Duties also include creation of low-poly 3D assets, 2D sprite animation, palette editing, and palette management. |
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Gameography: Dementium: The Ward, The Incredible Hulk (DS), Ratatouille: Head Chef (DS), The Tale of Despereaux (DS) |
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User-Interface Artist |
Neversoft Entertainment, Woodland Hills, CA |
3/2006 - 5/2007 |
Design and production of user interface, heads-up display, in-game iconography, front end navigation, and layout using various professional art applications and proprietary scripting. |
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Gameography: Tony Hawk's Proving Ground, Tony Hawk's Project 8 |
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Animator "A Scanner Darkly" |
Warner Independent Pictures, Austin, TX |
3/2005 - 10/2005 |
Animator and Background/Scene artist for Richard Linklater’s animated, feature-length adaptation of Phillip K. Dick’s novel. Major responsibilities included digitally painting 3D and flat backgrounds as well as character and effects animation. |
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Interface/Environment Artist |
Acclaim Studios Austin, Austin, TX |
3/2002 - 8/2004 |
Design and production of user interface, heads-up display, front end navigation, and layout. Conceptualized visual communication elements and marketing assets through use of Adobe AfterEffects, Photoshop, Premiere, and Illustrator. 3D environmental planning, modeling, and texturing. Particle and effects assets creation. Worked with game designers, programmers, licensers, and other artists on a daily basis with constant communication. |
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Gameography: The Red Star, NBA Jam (2004), Showdown: Legends of Wrestling, Vexx. |
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Web Designer and Identity |
Mi Amore Market, miamoremarket.com, Somerset, NJ |
1/2005 |
Designed website layout, product/location photograpy, and created written descriptions. |
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Art Director |
GameDAILY, LLC, San Francisco, CA |
10/2004 |
Composed and designed 33-page booklet in PDF form for print. Created logo to fit theme and layout of booklet’s target theme. Completed project under severe time constraints. |
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Art Director/Designer |
CloudChaser Inc., cloudchaser.com; Paramus, NJ |
07/2001 - 09/2001 |
Designed layout, HTML shell, style guides, and secondary graphics for site/identity. Crafted additional stand-alone Flash promotional micro-site for potential advertisers. |
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Education |
Art Institute of Philadelphia, Philadelphia, PA - Bachelors of Media Arts and Animation, 2001 |
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Skills |
Traditional Media (ink, pencil, paint, etc.), Adobe Photoshop, Adobe Illustrator, Macromedia Flash, Macromedia Dreamweaver, Adobe AfterEffects, Adobe Premiere, Corel Painter, 3ds max, Maya, OPTPiX iMageStudio, ProMotion, HTML, PHP, JAVA |
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