Michael Veroni
2D/3D Artist
United States
 
 
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Objective
User-Interface, Graphic Design, Web Design, Illustration, and/or Animation position.
Experience
6+ Collective years experience in the fields of graphic art, visual and communicative entertainment.
User-Interface Artist
Aspyr Media, Inc.
3/2008 - Current
Responsible for design and conceptualization of original IP development projects. Primary duties revolve around UI and main software flow in addition to design and production of user interface, heads-up display, and iconography. This includes daily production and implementation of 2D sprite animation, 3d modeling and texturing, palette editing, and palette management. Extended responsiblities include training staff on the creation of Nintendo DS 2D and 3D assets.
 
Current Projects: FutureU (Nintendo DS), Unnanounced Prototype (Nintendo DS)
User-Interface Artist
Contract: Amaze Entertainment / Renegade Kid
5/2007 - 4/2008
Design and production of user interface, heads-up display, in-game iconography, front end navigation, and layout using various professional art applications and proprietary scripting. Duties also include creation of low-poly 3D assets, 2D sprite animation, palette editing, and palette management.
 
Gameography: Dementium: The Ward, The Incredible Hulk (DS), Ratatouille: Head Chef (DS), The Tale of Despereaux (DS)
User-Interface Artist
Neversoft Entertainment, Woodland Hills, CA
3/2006 - 5/2007
Design and production of user interface, heads-up display, in-game iconography, front end navigation, and layout using various professional art applications and proprietary scripting.
 
Gameography: Tony Hawk's Proving Ground, Tony Hawk's Project 8
Animator "A Scanner Darkly"
Warner Independent Pictures, Austin, TX
3/2005 - 10/2005
Animator and Background/Scene artist for Richard Linklater’s animated, feature-length adaptation of Phillip K. Dick’s novel. Major responsibilities included digitally painting 3D and flat backgrounds as well as character and effects animation.
Interface/Environment Artist
Acclaim Studios Austin, Austin, TX
3/2002 - 8/2004
Design and production of user interface, heads-up display, front end navigation, and layout. Conceptualized visual communication elements and marketing assets through use of Adobe AfterEffects, Photoshop, Premiere, and Illustrator. 3D environmental planning, modeling, and texturing. Particle and effects assets creation. Worked with game designers, programmers, licensers, and other artists on a daily basis with constant communication.
 
Gameography: The Red Star, NBA Jam (2004), Showdown: Legends of Wrestling, Vexx.
Web Designer and Identity
Mi Amore Market, miamoremarket.com, Somerset, NJ
1/2005
Designed website layout, product/location photograpy, and created written descriptions.
Art Director
GameDAILY, LLC, San Francisco, CA
10/2004
Composed and designed 33-page booklet in PDF form for print. Created logo to fit theme and layout of booklet’s target theme. Completed project under severe time constraints.
Art Director/Designer
CloudChaser Inc., cloudchaser.com; Paramus, NJ
07/2001 - 09/2001
Designed layout, HTML shell, style guides, and secondary graphics for site/identity. Crafted additional stand-alone Flash promotional micro-site for potential advertisers.
Education
Art Institute of Philadelphia, Philadelphia, PA - Bachelors of Media Arts and Animation, 2001
Skills
Traditional Media (ink, pencil, paint, etc.), Adobe Photoshop, Adobe Illustrator, Macromedia Flash, Macromedia Dreamweaver, Adobe AfterEffects, Adobe Premiere, Corel Painter, 3ds max, Maya, OPTPiX iMageStudio, ProMotion, HTML, PHP, JAVA