Proving Ground was a semi-ambitious follow-up to Tony Hawk's Project 8, a strange statement considering how mildly iterative the series tends to be year after year. It's selling points stemmed from the fact that it allowed you to persue a specific skater class, be it Career, Hardcore, Rigger, or staying neutral.
My duties from Project 8, as primary Interface Artist, carried over into the same disciplines I was already familiar with. Day-to-day I was creating mock-ups, in-game assets, layouts, menus, iconography, and video supplements. The schedule was demanding, and the addition of this year's Video Editor was daunting, but on the whole it was a releative success.