Vexx
Acclaim Studios Austin
Release Date: February 2003
Console: PlayStation 2/GameCube/Xbox
Vexx's ambition was to be an action-platformer alternative to Mario, but also skewing to a slightly older audience. These days that doesn't seem so novel but at the time of its inception it wasn't so cliche. For the project I hopped around doing a variety of tasks. These included the modelling, texturing, and lighting of both evironments and props. I also managed to snkeak in some light Heads-Up Display work towards the end of development.
Here are both some video and still samples:
Section 1: Video Media
Section 2: Still Media